Current Project
I develop narrative-focused exploration games with strong environmental storytelling and survival mechanics. My goal is to create immersive, atmospheric experiences that prioritize player curiosity and discovery over combat. These are games for those who enjoy taking their time — piecing together lore, exploring haunting or beautiful environments, and feeling present in a world that tells its story subtly.
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Developer’s Log ▸
Here’s a timeline of this project’s development. I try to update it every month with short notes on what I’ve been working on – from visual changes and systems to narrative expansions.
Project Setup & First Prototype
Focused on structure and gameplay basics. Established the Unity project foundation, defined the narrative direction, and outlined core mechanics. Early concepts for enemies and story beats were created. A playable prototype with basic movement and door/key interaction was implemented.
Visual Direction & Early Systems
Visual style shifted and systems emerged. Moved from a PSX-style aesthetic to a more realistic and atmospheric tone (still evolving). Developed concept art and behavior ideas for enemies. Prototyped early systems like inventory and interactions. Brainstormed studio identity and online presence.
Website Launch & Narrative Expansion
Online presence established, story deepened. The Snowrift website is now live. Narrative threads and character backstories expanded. More concept art in development, and internal tools for layout and scene structure are being tested to support efficient progress moving forward.